AD
Administrator
Syncfusion Team
November 11, 2002 12:24 PM UTC
David,
The problem with the approach you suggest is that in slower painting scenarios, the resultant animation might get "jumpy".
The reason is that the no. of animation positions is set (10 in this case) and say after drawing the 1st position, the logic will determine that it's now time for drawing the 9th position and draw it, skipping the intermediate steps. That will result in unseemly animation.
What would be ideal is to be able to automatically adjust the no. of positions based on time taken to paint. But the time taken to paint is not deterministic.
So, I think the best way to handle this is for the programmer to determine the preferred AnimationDelay and the no. of AnimationPositions(we will make this configurable) based on a case by case basis.
-Praveen Ramesh