I know this topic has been brought up a few times but the threads are old so I want to know if anything has changed. I plan to build an app that uses location and maps and will be pretty complex. I love C# and have a lot of experience with it but learning a new programming language isn’t too hard. To simply get it out on iOS I know Xcode would be faster which I would like to do first, but would it be more worthwhile to write with Xamarin so it’s easy to port to Android? Or are the problems with Xamarin not worth dealing with? https://sarkariresult.onl/ Mobdro https://pnrstatus.vip/
Xamarin buys you almost nothing in terms of portability. Its not an abstraction layer. Its just a language option. You will still have to write two apps to two completely different apis. shareit app vidmate apk
What Is Xamarin?
It’s impossible to ignore Xamarin when talking about the key approaches to mobile application development. Xamarin is a tool used for cross-platform mobile app development that allows engineers to share up to 90 percent of code across major platforms. Being a comparatively new tool, it is based on the Microsoft technology stack and already has a community of over 1.4 million developers.
However, unlike its predecessor, Xamarin was created as a commercial project until the company was acquired by Microsoft in 2016. Xamarin became a popular cross-platform product for developing mobile apps within the Microsoft ecosystem. This acquisition broke the financial barrier for using Xamarin. As Microsoft made Xamarin SDK open-source, it became part of Xamarin Visual Studio Integrated Development Environment (we discuss best IDEs to use for Xamarin development below). What are the main features of Xamarin?
C# language. Xamarin uses a single language, C#, to create apps for all mobile platforms. Unlike interpreted solutions, such as Appcelerator Titanium, Xamarin is natively compiled, which makes it a go-to option for building high-performance apps with native look and feel.
Based on .NET framework. C# is a mature language with strong safety-typing that prevents code from unexpected behavior. As C# is one of the .NET framework languages, it can be used with a number of useful .NET features such as Lambdas, LINQ, and Asynchronous programming (async/await).
Xamarin.Forms. Xamarin.Forms is a separate product designed to create prototypes or mobile apps sharing up to 100 percent of the code across iOS and Android.
Xamarin.Mac. Additionally, engineers can use Xamarin.Mac to build applications for Mac OS. These and some other products from the Xamarin stack will be discussed in a bit.
Platform SDKs. Xamarin provides access to platform-specific SDKs (Cocoa Touch for iOS and Android SDK) via simple C# syntax.
Platform-specific code bindings. In most cases engineers will be able to handle development keeping the native look and feel of the respective platforms within the Xamarin environment. However, Xamarin allows you to call existing platform code (e.g. Swift for iOS) if you must reuse some modules or realize some platform-specific functions like barcode scanning, PayPal or Google Analytics integration. Support of wearables. Xamarin supports building apps for Apple and Android Watch devices. Engineers can use Visual Studio both for Mac and Windows to build iOS Apple Watch apps. Also, Xamarin fully supports Android Wear. Xamarin project structure. Most of the Xamarin-related work is expected to be run via a Windows development computer with Visual Studio and Xamarin installed. The apps can be debugged straight from the desktop or on devices and emulators. If you plan to develop iOS apps on Windows, it’s also possible as Visual Studio connects to the iOS storyboard designer and iOS simulator. There’s also Visual Studio for Mac which allows for running a simulator on the Mac or directly on a tethered iPhone. Debugging is run via Visual Studio.
is today updated smartphones of motorola and samsung support xamarin and xcode? Do I have to buy an IOs phone?
Hi Suganya,
What I am asking is, does xamarin and xcode support the android versions smart phones?
Or it only support the iOS?
Thanks for the information, I also came to know more about Xamarin and Xcode as both are both tools used in the development of mobile applications, but they are associated with different platforms and have distinct characteristics.
Xamarin is a cross-platform mobile app development framework that allows developers to build applications for iOS, Android, and Windows using C# and the .NET framework.
Xamarin uses C# as its primary programming language, providing a familiar syntax for developers who are already familiar with C# and .NET technologies.
Xamarin allows for a high degree of code sharing between iOS and Android platforms, reducing development time and effort. However, some platform-specific code may still be required.
Xamarin development can be done using Microsoft Visual Studio, which is a popular integrated development environment (IDE).
Xcode is the official integrated development environment for iOS and macOS app development. It is exclusive to the Apple ecosystem.
The primary programming language for iOS development in Xcode is Swift, although Objective-C is also supported. Swift is a modern programming language developed by Apple.
While Xcode itself doesn't inherently support cross-platform development, you can use frameworks like SwiftUI or Catalyst to share code between iOS and macOS applications. However, these are more for Apple-specific platforms.
Choose Xamarin if you want to develop applications for multiple platforms (iOS, Android, Windows) using a single codebase. If you are focused on iOS development exclusively, Xcode is the way to go.
If you have a preference for C# and .NET, Xamarin is a natural choice. If you prefer Swift or Objective-C and want to align with Apple's recommended languages, then Xcode is the way to go.
Xamarin promotes a high degree of code sharing between platforms, which can be beneficial in terms of development efficiency. Xcode, on the other hand, is more tailored for building native applications for Apple devices.
Consider the additional tools, libraries, and support available for each platform. Xamarin leverages the .NET ecosystem, while Xcode is integrated with Apple's extensive set of developer tools like the Apple Pay Express checkout extension.
the choice between Xamarin and Xcode depends on your specific requirements, platform preferences, and the extent to which you want to share code across different operating systems. If you're primarily targeting the Apple ecosystem, Xcode is the natural choice. If you need cross-platform capabilities, Xamarin provides a solution.
Hi Peter,
Thank you for the information. Please let us know if you need further assistance. As always, we are happy to help you out.
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Preethi R