SfChip and SfChipGroup work fine on UWP in a Xamarin Forms app when running in debug mode, but the chips are invisible when running in release mode.
I've added the following assemblies to the call to Xamarin.Forms.Init():
typeof(SfChipRenderer).GetTypeInfo().Assembly,
typeof(SfChipGroupRenderer).GetTypeInfo().Assembly,
typeof(SfButtonRenderer).GetTypeInfo().Assembly,
This is the code:
<buttons:SfChipGroup
Grid.Column="1"
HorizontalOptions="Center"
VerticalOptions="Center"
Type="Choice"
ChipBackgroundColor="LightGray"
ChipTextColor="Black"
ChipBorderWidth="1"
ChipBorderColor="#f0f0f0"
SelectedChipBackgroundColor="DodgerBlue"
SelectedChipTextColor="White"
ChipPadding="30,0"
ItemsSource="{Binding ConditionStates}"
SelectedItem="{Binding SelectedState}"
ChipClicked="SfChipGroup_OnChipClicked"
/>
This is rendered on a black background.