Hi Taschon
Thanks for using Syncfusion products.
We have analysed the reported query, we can
able to debug the android app using Xamarin stable version in Visual Studio
2013 without any issue. To install the app in android phone, you have to allow
unknown source apps or sign the apk to install on android phone, please refer
the below links for more information.
To sign an APK file
To allow unknown source
http://developer.android.com/distribute/tools/open-distribution.html
Please let know if you have need any
further assistance.
Thanks,
Suresh B
I ran into the same issue with Xamarin and VS2013 before. Make sure your Android device has USB debugging enabled and it's detected by Visual Studio. To sign the app, go to your Android project properties → Android Package Signing → check the signing option and fill in your keystore details. Once that’s set up, you should be able to install and debug the app on your device. Also, if you're testing something like Getting Over it APK indir, a signed APK is usually required too. Let me know if you need help setting up the keystore.
Debugging Android apps with VS2013 and Xamarin can be a bit challenging, especially with older tools. First, make sure USB debugging is enabled on your Android phone and that the device is properly recognized by your PC. You don’t need a signed APP to debug on a physical device—just switch the build configuration to Debug, and deploy directly. For signing a release version, go to project properties → Android Package Signing, and set up your keystore there.
Also, if you ever need a break from debugging, check out this. it’s a great way to unwind!
To sign and debug an Android app on a device, first generate a debug or release keystore in Android Studio. Then, configure your app’s build.gradle to use this keystore for signing. Connect your device via USB, enable USB debugging, and run the app from Android Studio to test it directly. During development, you can also compress WebP online images for use in your app to reduce size without losing quality.