When I add the full SyncFusion Controls library as a reference to my project, which adds over a dozen of DLLs to my project, the pulsing tile works as expected. However, when I add both the Syncfusion.SfHubTile.WinRT.dll and the dependent Syncfusion.SfShared.WinRT.dll libraries, although my project compiles and runs with no exceptions at runtime, the pulsing tiles never zoom or pulse. I couldn't figure out what other assemblies am I missing. I don't want to include the entire collection as that adds over 11MB of junk I don't need in my app.
Please let me know what other undocumented dependencies this has.
My issue is similar to what is described here: https://www.syncfusion.com/forums/107227/sfpulsingtile-is-not-pulsing