Hi Randolph,
Thanks for your interest in Syncfusion products.
'GDIUtils.GetTileBitmap' method will fill the given bitmap to another bitmap, target rectangle decides the size of the target resulting bitmap, the resulting bitmap will have the tiled version of the original bitmap. This is similar to what we get when BackgroundImageLayout is set to Tile in a control, and this does not have any correlation with your requirement.
I have attached a sample to demonstrate how an element under the mouse pointer can be accessed and dragged as a bitmap.
Refer the sample and let me know if this help.
Regards
Vallarasu S.
Element_Coordinates_ae4ebe65.zip