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Essential X / Essential Graphics

Thread ID:




80727 Apr 24,2009 05:04 AM UTC General Discussion 0
Tags: General Discussion
Cor Schols
Asked On April 24, 2009 05:04 AM UTC


I'm currently working on several tools and components for aid in game development. As with most of my projects I use several SyncFusion controls in it.

It suddenly came to me how great it would be for the Syncfusion libraries to have such kind of componants and controls incorporated. Like an additional library: "Essential X" or "Essential Graphics". Quick & easy game design tools - drag and ready to go!

Game development is a broad subject using many different technologies and even more standards and specifications. But they all do have something in common: the need for design tools. These tools, regardless of standards used, share many requirements. I can imagine many components for SyncFusion to provide in a new library.

For example: the current component and control set I'm developing is an extension for the Microsoft XNA platform. It comes with controls like "XNAGraphicsServiceComponent", "XNARenderControl", etc.

You basically drag any of these Windows Form controls onto a form, and then in that control you have the entire XNA platform available to you. Such a control can be inherited to provide more functionality.

Ideas are many. I'm sure there are many others with good ideas. Maybe you can give it a thought. Maybe it just might be interesting enough. Who knows :).

As a side note:
The world editor I'm currently working on is really benefiting from the Syncfusion components. The docking components allow for a real nice editor. The source code editor, for writing Pixelshaders and modelscripts comes in really handy too. Obtaining a licence for the Syncfusion libraries is probably the best development investment I've done for a long time.


Cor Schols
Ectoplasm Studios


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