Hi Marco,
In our current implementation, we have used mouse points to draw free hand path. So, when you draw large path continuously, takes long time to collect the mouse points and convert it to drawing path data and it is caused performance issue.
To overcome this problem, we tried InkCanvas for drawing path. But it has some framework level issue when using Touch for drawing path. We have created bug report in MSDN forum and GitHub. Once we got the solution, we will update you. Until, we suggest you, avoid continuous path drawing by giving some intervals while drawing.
Note: We have not moved the fix to latest release.
Regards,
Rachel.