Seconds based movement of ranges doesn't work - Longer unwanted delay

Hi,

I would like to make changes in the range values based on "one second" or a "two" in a circular gauge.

I used Task.Delay and Thread.Sleep, I still see that there is a "longer delay" sometimes double the time or more than that.

Could you please provide me an example where there is a better accuracy in terms of time duration, preferably tested with a stopwatch?

My current version usage information is given below. Kindly provide me a working solution at the earliest.

Thanks and regards,
John

Using: 

shared .NET standard library: 2.0.0
System.Threading.Thread: 4.3.0
Xamarin.Forms: 2.5.0.121934
Syncfusion.Xamarin.SfGauge: 15.4.0.17

2 Replies

JS John Stephen Mangam December 8, 2017 10:47 AM UTC

Sorry, this one is a duplicate of https://www.syncfusion.com/forums/reply/134658.


SG Sri Gayathri Gopalakrishnan Syncfusion Team December 11, 2017 10:11 AM UTC

Hi John,

Query: Seconds based movement of ranges doesn't work - Longer unwanted delay

We were unable to reproduce the reported issue. We have prepared sample based on your query. We have added gauge in which Range values are dynamically updated using device timer for 2 seconds. TextView is updated in every two second using StopWatch and both TextView and gauge range are updated at same time duration. Please download the sample from the below link,

http://www.syncfusion.com/downloads/support/forum/134959/ze/AnimateCircularGauge-1358679074  

Since we are not aware of the exact scenario, we would like to know the following details, to provide the solution sooner

-Modify the existing sample to replicate your scenario
-Or provide your sample with replication procedure

Please let us know whether the given sample resolves your query.

Regards,
Sri Gayathri. G


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