Swimlane acting like a connectable node, was working ok with old SDK

Hi,

I just upgraded to the latest SDK to take advantage of the fix for resizing adjacent swimlanes, but I noticed a peculiar problem:

The swimlane has now become a connectable target. It was working in an early release of the SDK. Any ideas why this is happening?

This is what I am adding to my palette:

   private Lane CreateSwimLane(string name, string orientation, int width, int height)
        {
            var swimLane = new Lane
            {
                AddInfo = new Dictionary<string, object> { ["type"] = name },
                Name = name.Replace(" ", ""),
                Header =
                {
                    Text = "",
                    Width = 60,
                    Height = 60,
                    FillColor = "#C7D4DF",
                    FontSize = 11
                },
                Width = width,
                Height = height,
                Orientation = orientation,
                FillColor = "#f5f5f5",
                OffsetX = width / 2,
                OffsetY = height / 2
            };
            swimLane.Constraints |= NodeConstraints.Resize;
            return swimLane;
        }

Thanks

Ajay

Attachment: Capture_5c4e5eb9.zip

2 Replies

AS Ajay Soni January 11, 2017 10:28 PM UTC

FYI tried removing this constraint, but didn't work:
swimLane.Constraints &= ~NodeConstraints.Connect;



SG Shyam G Syncfusion Team January 12, 2017 12:12 PM UTC

Hi Ajay, 
 
We considered this “Connector should not be connected with the swim lane” as an issue and a support incident has been created under your account to track the status of this requirement. Please log on to our support website to check for further updates. 
 
                                                                                                                                     
Regards, 
Shyam G 


Loader.
Up arrow icon