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23.1 How do I make the TreeView scroll when I drag an item to the top or bottom?
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When you drag an item within the TreeView, you can handle the DragOver event for a drag-drop. If you want to drag-drop into a spot that's not currently visible, you can scroll the TreeView by handling the DragOver event:
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private void treeView1_DragOver(object sender, System.Windows.Forms.DragEventArgs e)
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TreeView tv = sender as TreeView;
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Point pt = tv.PointToClient(new Point(e.X,e.Y));
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int delta = tv.Height - pt.Y;
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if ((delta < tv.Height / 2) && (delta > 0))
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TreeNode tn = tv.GetNodeAt(pt.X, pt.Y);
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if (tn.NextVisibleNode != null)
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tn.NextVisibleNode.EnsureVisible();
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if ((delta > tv.Height / 2) && (delta < tv.Height))
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TreeNode tn = tv.GetNodeAt(pt.X, pt.Y);
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if (tn.PrevVisibleNode != null)
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tn.PrevVisibleNode.EnsureVisible();
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Private Sub treeView1_DragOver(sender As Object, e As System.Windows.Forms.DragEventArgs)
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If TypeOf sender is TreeView Then
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Dim tv As TreeView = CType(sender, TreeView)
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Dim pt As Point = tv.PointToClient(New Point(e.X, e.Y))
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Dim delta As Integer = tv.Height - pt.Y
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If delta < tv.Height / 2 And delta > 0 Then
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Dim tn As TreeNode = tv.GetNodeAt(pt.X, pt.Y)
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If Not (tn.NextVisibleNode Is Nothing) Then
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tn.NextVisibleNode.EnsureVisible()
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If delta > tv.Height / 2 And delta < tv.Height Then
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Dim tn As TreeNode = tv.GetNodeAt(pt.X, pt.Y)
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If Not (tn.PrevVisibleNode Is Nothing) Then
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tn.PrevVisibleNode.EnsureVisible()
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End Sub 'treeView1_DragOver
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23.2 How do I implement Drag and Drop support between two TreeViews?
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In a posting in the Microsoft.Windows.Forms newsgroup, Brian Roder (Microsoft) gives VB.Net code snippets to handle the DragEnter, ItemDrag and DragDrop events that provide a solution to this problem. You can get C# code in this sample, TreeViewDnD. Here is some sample handlers.
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private void treeView2_DragDrop(object sender, System.Windows.Forms.DragEventArgs e)
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if( e.Data.GetDataPresent("System.Windows.Forms.TreeNode", false))
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TreeNode destinationNode;
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pt = treeView2.PointToClient(new Point(e.X, e.Y));
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destinationNode = treeView2.GetNodeAt(pt);
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newNode = (TreeNode) e.Data.GetData("System.Windows.Forms.TreeNode");
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if(!destinationNode.Equals(newNode))
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//destinationNode.Nodes.Add(newNode.Clone());
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destinationNode.Nodes.Add((TreeNode) newNode.Clone());
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destinationNode.Expand();
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private void treeView2_DragEnter(object sender, System.Windows.Forms.DragEventArgs e)
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e.Effect = DragDropEffects.Move;
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private void treeView2_ItemDrag(object sender, System.Windows.Forms.ItemDragEventArgs e)
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DoDragDrop(e.Item, DragDropEffects.Move);
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23.3 How do I display checkboxes in the nodes of a treeview?
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Set the TreeView.CheckBoxes property to true. |
23.4 When I right-click a tree node, it does not become selected. How can I make it be selected on a right-click?
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Handle the treeview's mousedown event, and if it is the right-click, then explicitly set focus to th enode under the click.
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private void treeView1_MouseDown(object sender, System.Windows.Forms.MouseEventArgs e)
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if(e.Button == MouseButtons.Right)
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treeView1.SelectedNode = treeView1.GetNodeAt (e.X ,e.Y );
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23.5 When I get the SelectedNode in the treeview's Click event, it is the old selection. How do I get the newly selected node?
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Try using the AfterSelect event instead of the Click event. The Click event is inherited from Control.Click and occurs before the new selection is set into SelectedNode. The AfterSelect event is fired after the newly selected node is placed in the SelectedNode property. This code illustrates these events.
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private void treeView2_AfterSelect(object sender, System.Windows.Forms.TreeViewEventArgs e)
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TreeNode node = treeView2.SelectedNode;
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Console.WriteLine("AfterSelect:" + node.ToString());//from tree
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Console.WriteLine("AfterSelect:" + e.Node.ToString());//from event args
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private void treeView2_Click(object sender, System.EventArgs e)
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TreeNode node = treeView2.SelectedNode;
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Console.WriteLine("Click: (none)");
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Console.WriteLine("Click: " + node.ToString());
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23.6 How can I get a tooltip to vary from node to node in my treeview?
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Try using a MouseMove event handler and
checking to see if you have moved to a new node, and if so, set a new
tiptext.
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private int oldNodeIndex = -1;
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private ToolTip toolTip1;
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private void Form1_Load(object sender, System.EventArgs e)
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this.toolTip1 = new System.Windows.Forms.ToolTip();
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this.toolTip1.InitialDelay = 300; //half a second delay
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this.toolTip1.ReshowDelay = 0;
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private void treeView1_MouseMove(object sender, System.Windows.Forms.MouseEventArgs e)
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TreeNode tn = this.treeView1.GetNodeAt(e.X, e.Y);
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int currentNodeIndex = tn.Index;
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if(currentNodeIndex != oldNodeIndex)
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oldNodeIndex = currentNodeIndex;
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if(this.toolTip1 != null && this.toolTip1.Active)
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this.toolTip1.Active = false; //turn it off
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this.toolTip1.SetToolTip(this.treeView1, string.Format("tooltip: node {0}", oldNodeIndex));
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this.toolTip1.Active = true; //make it active so it can show
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Private oldNodeIndex As Integer = - 1
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Private toolTip1 As ToolTip
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Private Sub Form1_Load(sender As Object, e As System.EventArgs)
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Me.toolTip1 = New System.Windows.Forms.ToolTip()
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Me.toolTip1.InitialDelay = 300 'half a second delay
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Me.toolTip1.ReshowDelay = 0
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Private Sub treeView1_MouseMove(sender As Object, e As System.Windows.Forms.MouseEventArgs)
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Dim tn As TreeNode = Me.treeView1.GetNodeAt(e.X, e.Y)
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If Not (tn Is Nothing) Then
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Dim currentNodeIndex As Integer = tn.Index
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If currentNodeIndex <> oldNodeIndex Then
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oldNodeIndex = currentNodeIndex
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If Not (Me.toolTip1 Is Nothing) And Me.toolTip1.Active Then
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Me.toolTip1.Active = False 'turn it off
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Me.toolTip1.SetToolTip(Me.treeView1, String.Format("tooltip: node {0}", oldNodeIndex))
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Me.toolTip1.Active = True 'make it active so it can show
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End Sub 'treeView1_MouseMove
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23.7 How can I determine the node level of a node in my treeview?
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Here is a code snippet suggested by Mattias Sjögren on the microsoft.public.dotnet.languages.csharp newsgroup.
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public int NodeLevel(TreeNode node)
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while ((node = node.Parent) != null) level++;
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Public Sub NodateLevel(ByVal node as TreeNode) As Integer
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While Not node Is Nothing
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23.8 How can I populate a TreeView Control with XML Data?
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23.9 How can I clone/copy all the nodes from one TreeView Control to another?
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The following code snippet demonstrates how you can clone or copy all the nodes in TreeView1 to TreeView2 by clicking on Button1.
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private void IterateTreeNodes (TreeNode originalNode, TreeNode rootNode)
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foreach( TreeNode childNode in originalNode.Nodes)
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TreeNode newNode = new TreeNode(childNode.Text);
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newNode.Tag = childNode.Tag;
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this.treeView2.SelectedNode = rootNode;
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this.treeView2.SelectedNode.Nodes.Add(newNode);
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IterateTreeNodes(childNode, newNode);
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private void button1_Click(object sender, System.EventArgs e)
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foreach( TreeNode originalNode in this.treeView1.Nodes)
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TreeNode newNode = new TreeNode(originalNode.Text);
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newNode.Tag = originalNode.Tag;
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this.treeView2.Nodes.Add(newNode);
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IterateTreeNodes(originalNode, newNode);
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Private Sub IterateTreeNodes(ByVal originalNode As TreeNode, ByVal rootNode As TreeNode)
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Dim childNode As TreeNode
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For Each childNode In originalNode.Nodes
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Dim NewNode As TreeNode = New TreeNode(childNode.Text)
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NewNode.Tag = childNode.Tag
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Me.treeView2.SelectedNode = rootNode
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Me.treeView2.SelectedNode.Nodes.Add(NewNode)
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IterateTreeNodes(childNode, NewNode)
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Private Sub button1_Click(ByVal sender As Object, ByVal e As System.EventArgs)
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Dim originalNode As TreeNode
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For Each originalNode In Me.treeView1.Nodes
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Dim NewNode As TreeNode = New TreeNode(originalNode.Text)
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NewNode.Tag = originalNode.Tag
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Me.treeView2.Nodes.Add(NewNode)
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IterateTreeNodes(originalNode, NewNode)
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23.10 How do I programmatically select a node in a TreeView control?
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You need to set the HideSelection property of the TreeView to false and call:
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this.treeView1.SelectedNode = this.treeView1.Nodes[0];
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Me.treeView1.SelectedNode = Me.treeView1.Nodes(0)
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23.11 Can I select multiple nodes in a TreeView Control?
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The Treeview control does not support multiple selections but there are samples posted at GotDotNet which demonstrates how this feature can be implemented. |
23.12 How can I display a context menu when the user right-clicks on a node in the TreeView control?
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You can display a context menu when a user right-clicks on a node by listening to the TreeView's MouseUp event as shown below:
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private void treeView1_MouseUp(object sender, System.Windows.Forms.MouseEventArgs e)
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if(e.Button == MouseButtons.Right)
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Point ClickPoint = new Point(e.X,e.Y);
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TreeNode ClickNode = treeView1.GetNodeAt(ClickPoint);
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if(ClickNode == null) return;
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// Convert from Tree coordinates to Screen coordinates
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Point ScreenPoint = treeView1.PointToScreen(ClickPoint);
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// Convert from Screen coordinates to Form coordinates
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Point FormPoint = this.PointToClient(ScreenPoint);
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contextmenu.MenuItems.Clear();
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contextmenu.MenuItems.Add("Item1");
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contextmenu.MenuItems.Add("Item2");
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contextmenu.Show(this,FormPoint);
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Private Sub treeView1_MouseUp(ByVal sender As Object, ByVal e As System.Windows.Forms.MouseEventArgs)
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If e.Button = MouseButtons.Right Then
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Dim ClickPoint As Point = New Point(e.X,e.Y)
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Dim ClickNode As TreeNode = treeView1.GetNodeAt(ClickPoint)
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If ClickNode Is Nothing Then
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' Convert from Tree coordinates to Screen coordinates
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Dim ScreenPoint As Point = treeView1.PointToScreen(ClickPoint)
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' Convert from Screen coordinates to Form coordinates
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Dim FormPoint As Point = Me.PointToClient(ScreenPoint)
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contextmenu.MenuItems.Clear()
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contextmenu.MenuItems.Add("Item1")
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contextmenu.MenuItems.Add("Item2")
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contextmenu.Show(this,FormPoint)
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23.13 How can I ensure that a node is selected when the user clicks along the line of a node?
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A click event will be fired but a node will not be selected when the user clicks to the right of a node. This code snippets show how you can ensure that a node is selected in this scenario:
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private void treeView1_Click(object sender, System.EventArgs e)
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treeView1.SelectedNode = treeView1.GetNodeAt(treeView1.PointToClient(Cursor.Position));
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Private Sub treeView1_Click(ByVal sender As Object, ByVal e As System.EventArgs)
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treeView1.SelectedNode = treeView1.GetNodeAt(treeView1.PointToClient(Cursor.Position))
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